Thursday, October 8, 2015

Gaming

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en (Links to an external site.)

        I watched the “Gaming can make a better world?” by Jane Mcgonigal. The speaker, Jane Mcgonigal, emphasizes how playing games is actually really good. Gaming can evolve and make our world better for the future. Mcgonigal emphasizes the four virtuous pints gaming has: Urgent Optimism, Social Fabric, Blissful Productivity, and Epic Meaning. Urgent Optimism, as Mcgonigal states, is the “desire to act immediately to tackle an obstacle combined with a belief that we have a reasonable hope of success.” Gamers have the optimism and the desire to play and win the game. The second one is Social Fabric. This is the belief that gamers like people better when they play games with them, even if they were defeated by the other person.  Gamers believe that when someone is playing a game with them, then they are spending time with them, which builds bonds, trust, and cooperation. The next one is Blissful productivity. Gamers are happier and enjoy the time working hard doing something they like rather than just relaxing. Gamers are willing to work hard if they are given the right work. The last one is Epic meaning. Gamers like being attached to missions, and gaming gives them an epic knowledge to build an epic story. These four powers, Urgent Optimism, Social Fabric, Blissful Productivity, and Epic Meaning, add up to Super empowered hopeful individuals. This is the belief that gamers are capable of changing the world. However, the problem is that gamers believe that they are only capable of changing the virtual world and not the real world.
Before we had game controllers, there were dice and other game equipment made out of sheep’s knuckles. In ancient history, Herodotus, King of Lydia, invented a game during a famine to help his people to survive and forget that they had no food to eat by eating one day and playing games the next day without eating because the people who were playing games were so engaged and into games that they would forget about their hunger. These people survived for 18 years with this life style during the famine. After the famine, the king let his people play one last game with dice. The winners of the game would go on an adventure out of their country and find a new place to live to expand their civilization. Later studies showed that the DNA of the Etruscans and the DNA of the ancient Lydians shared the same DNA. This invention of the dice game helped save their culture.
The one quote that stood out to me was “Games are a platform for change.” This was stated towards the end of the video to wrap up Mcgonigal’s idea about how gaming can change, help, and save the world for a better future.

            This video relates to all the readings because it all shows how technology, specifically gaming can help improve the human brain and our world. Through gaming people can learn several skills useful for everyday life and even learn test taking skills. 

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